Case Studies
Case Studies
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Korea Construction Standards Center is a national-level system designed to standardize, manage, and streamline South Korea’s construction standards. It offers unified document formats with automated validation, an integrated search system, advanced comparison tools for tracking changes between versions, and comprehensive revision history management. With user-friendly navigation, cross-referencing capabilities, and robust backend infrastructure, the platform empowers industry professionals to efficiently access, review, and maintain critical construction guidelines, ultimately enhancing quality, safety, and compliance across the sector.
This project is an Android-based digital signage system designed to allow anyone to easily manage and display content. It supports a subscription feature, enabling users to create playlists via a web interface and play them on a display through the set-top box app.
The English learning app is an educational platform designed to help students improve their English skills through a variety of features such as vocabulary learning, reading comprehension quizzes, and AI-based writing correction. It also includes a web-based management system for campus administrators, allowing them to analyze learning progress and data, and customize content according to the curriculum. By combining AI technology with gamification elements, the app offers a fun and effective learning experience. Students can enjoy learning vocabulary through flashcards, pronunciation guides, and interactive quizzes.
The official website of the Busan Big Data Innovation Center (busanbigdata.kr) is a platform that supports data-driven digital innovation. It integrates various technical components to provide users with efficient services and facilitates the connection of public and private data, making it accessible to businesses, university students, researchers, central government agencies, local governments, public institutions, and citizens.
Gamification is the application of game elements to various fields such as education, business, health or training. The goal of gamification is to create motivation, increase engagement and encourage players to achieve goals through game mechanics such as points, rewards, leaderboards and challenges.
Mid-core games are a type of video game that balances elements of both casual and hardcore gaming, appealing to a broad audience that includes both casual gamers who enjoy light, accessible gameplay and more dedicated gamers who seek deeper and more challenging experiences.
Unipet is a revolutionary 3D game inspired by Pokémon Go, integrating blockchain technology and innovative AI to deliver a unique gaming experience. The game focuses on player enjoyment and offers a vibrant world where users can explore, interact and discover unique creatures. Players can collect exclusive NFTs, which can be owned, traded and even potentially monetized.
My Master War is a game ecosystem that combines DeFi and NFT with the difference being that blockchain technology is applied to the game, along with the Free Play to Earn and Staking model. Unlike many other NFT games, My Master War does not require players to spend money to start playing, but the content revolves around an attractive storyline.